Gender -- Male Zerg
Title -- Evolution Master
Franchise -- StarCraft

Special Attack.   -- Burrow. Abathur goes underground and quickly re-emerges near his target, dealing AoE damage upon arrival.
Special Ability 1 -- Locust Nest. Abathur can create multiple Locust Nests.
Special Ability 2 -- Toxic Nest. Abathur can create multiple Toxic Nests.
Special Ability 3 -- Symbiote. Abathur can create a single Symbiote creature.
Special Ability 4 -- Monstrosity. Abathur can transform into his monstrous form and vice versa.
 
From their conception, the Zerg have been driven to pursue the perfection of their race through merciless, predatory evolution. If the Overmind has been the force behind this directive, the being known as Abathur was born as the instrument of its will. As much as a hive creature can, Abathur sees itself as personally responsible for the continuation of the Zerg. It undertakes each experiment as though the survival of the species depended on it alone, and tolerates no evolutionary backstep. Abathur will push the Swarm forward... and change it utterly in the attempt. Abathur is an old organism, long serving as an “evolution master” – a guiding hand spinning the strands of Zerg DNA into mutations of existing Zerg and entirely new strains. Left to its own devices, Abathur’s approach to evolving the Zerg Swarm is unorthodox: consuming living tissue, and dissolving it into genetic components able to be quickly reassembled. It was Abathur who designed the Queen of Blades, Sarah Kerrigan, as a deadly psionic agent of the Swarm. Abathur’s methods are far from the only means of evolving the Swarm, but the creature has refined them over the years following the death of the original Zerg Overmind. During its time on Char, the detached, meticulous Abathur modified any Zerg it stumbled across, and grew fixated on diversifying the Swarm in the service of the new Queen of the Zerg, Kerrigan.